- #URBAN REIGN PS2 EMULATOR SOFTWARE#
- #URBAN REIGN PS2 EMULATOR CODE#
- #URBAN REIGN PS2 EMULATOR WINDOWS#
#3593 VU: Make VU run closer in sync with EE, implement Mbit. By refractionpcsx2, backport from Dobiestation.ĭoing this reset performs a forced command end, meaning the IPU will run through the procedure of ending any command running and telling the core that it is done, even if there is no command currently active. #3555 IPU: Perform an interrupt on IPU_CTRL Reset. By refractionpcsx2.įixes the following games from crashing, and removes gamedb patches for them since they now work properly: #3539 VIF: VIF MSCAL instructions wait on VU T-Bit stop. PSI-Rockin made an excellent post explaining the functionality/technical details.
#URBAN REIGN PS2 EMULATOR CODE#
#3523 Allocate memory in an x86-64-compatible way.#3524 Moves all VTLB pointer manipulation into dedicated classes for the purpose, which should allow the algorithm to be changed much more easily in the future.For the technical details see the following PRs below. Performance should be -/+ 5% for anyone expecting huge performance gains. Those that want to take the risks and still give the 64bit builds a go then they can fetch appveyor artifacts or build the source code themselves and give it a go That said there are still a couple of issues left to take care of before we start providing fully working builds to the public on Orphis buildbot. It's been a long awaited goal for us and we are very happy with the progress of the 64bit work that's been put in recently. #3532 Correction of timings reset and audio sample rate for ps1 mode. PS1 games will still be played normally without any issue when using PCSX2. Removes the capability of running Lilypad on ps1 emulators that support a plugin interface like ePSXe. #3323 Remove PSX/PS1 emulator compatibility. By lightningterror. b00c603 SMT: Digital Devil Saga 1 & 2, SMT: Nocturne.#3564 Remove unused Uber_ATST shader code.There's no need to have multiple ones, and it makes it easier for the end users.
#URBAN REIGN PS2 EMULATOR SOFTWARE#
In a nutshell it merges the software renderers.
If the renderer config is set to SW, it will toggle between SW and the renderer returned by GetBestRenderer() If the renderer config is set to HW, it will toggle between the respective HW renderer (OGL/DX) and SW
#URBAN REIGN PS2 EMULATOR WINDOWS#
By kojin.į9 has been modified on Windows to have the following functionality: